Draugr King
A very powerful, frozen, desiccated, undead corpse which wears a crown and wields weapons of magical, life draining ice, while leading regular draugr from horseback.
Hit Dice | 9d10** (49hp) |
Armor Class | 17 |
Attacks | 2 (+8) @ 1d8 + energy drain (weapon) or fear gaze |
Movement | 50’ |
Saving Throws | D10 W11 P12 B13 S14 (6) |
Morale | 11 |
Alignment | Chaotic |
- Usually found in frozen regions.
- Immune to damage from cold and non-magical weapons.
- Regenerates 2 hp at the start of each round until destroyed.
- At 0 HP, shatters into ice crystals along with its ice weapons, undead horse(s), and any draugr (including lords and horses) under its control.
Fear Gaze
Target in sight must Save vs Paralyze at -2 or be paralyzed with terror.
- Paralysis is broken if draugr king attacks them or goes out of sight.
Energy Drain
Damage inflicted by this attack reduces the target’s maximum HP.
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
Undead
- Make no sounds before attacking.
- Immune to poison and other effects that only affect living creatures.
- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).