Draugr

A frozen, desiccated, undead corpse which wields a weapon of magical, life draining ice.

Hit Dice 4d10** (22hp)
Armor Class 16
Attacks 1 (+3) @ 1d8 + life drain (ice weapon)
Movement 40’
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 11
Alignment Chaotic
  • Usually found in frozen regions.
  • Immune to damage from cold and non-magical, non-silver weapons.
  • Takes half damage from silver weapons.
  • At 0 HP, shatters into ice crystals along with its ice weapon.

Life Drain

Damage inflicted by this attack reduces the target’s maximum HP.

  • A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
  • The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.

Undead

  • Make no sounds before attacking.
  • Immune to poison and other effects that only affect living creatures.
  • Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).