Draugr
A frozen, desiccated, undead corpse which wields a weapon of magical, life draining ice.
Hit Dice | 4d10** (22hp) |
Armor Class | 16 |
Attacks | 1 (+3) @ 1d8 + life drain (ice weapon) |
Movement | 40’ |
Saving Throws | D10 W11 P12 B13 S14 (4) |
Morale | 11 |
Alignment | Chaotic |
- Usually found in frozen regions.
- Immune to damage from cold and non-magical, non-silver weapons.
- Takes half damage from silver weapons.
- At 0 HP, shatters into ice crystals along with its ice weapon.
Life Drain
Damage inflicted by this attack reduces the target’s maximum HP.
- A humanoid killed by this ability becomes a draugr in 1 day, under the control of the one that killed them.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
Undead
- Make no sounds before attacking.
- Immune to poison and other effects that only affect living creatures.
- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).