Ghoul
A grisly, bestial, undead humanoid with an appetite for human flesh.
Hit Dice | 2* (9hp) |
Armor Class | 13 (natural) |
Attacks | 2 (+1) @ 1d3 + paralysis (claw) or 1 (+1) @ 1d3 + paralysis (bite) |
Movement | 30’ |
Saving Throws | D12 W13 P14 B15 S16 (2) |
Morale | 9 |
Alignment | Chaotic |
XP | 25 |
- On a claw or bite, victim must Save vs Paralyze or be paralyzed for 2d4 turns.
- Doesn’t affect elves or HD5+ creatures.
- Once a target is paralyzed, ghouls will shift attacks to others.
Undead
- Make no sounds before attacking.
- Immune to poison and other effects that only affect living creatures.
- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).