Giant Scorpion

An arachnid the size of a small horse, with pincers and a tail stinger, typically found in deserts, caverns, and ancient ruins.

Hit Dice 4* (18 hp)
Armor Class 17
Movement 20โ€™
Attacks 2 (+3) @ 1d10 (claw), 1 (+3) @ 1d4 + poison (sting)
Movement 50โ€™
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 11
Alignment Chaotic
XP 125
  • Usually attack on sight.
  • When a claw hits, +2 bonus to sting attack on same target.

Sting

  • When stung, victim must Save vs Poison or die.

At Higher Levels

Higher-Level Giant Scorpions
HD HP AC Atk Mod Claw Damage Sting Damage Morale
6* 27 17 +5 1d10 1d4 10
8* 36 17 +6 1d10+1 1d4+1 10
10* 45 18 +7 1d10+1 1d4+1 11
12* 54 18 +8 2d6 1d6 11
14* 63 18 +9 2d6 1d6 11

Short Stat Blocks

> HD 4* (18 hp), AC 17; MV 50'; Atk 2 (+3) @ 1d10 (claw), 1 (+3) @ 1d4 + poison (sting); AL C; ML 11
> HD 6* (27 hp), AC 17; MV 50'; Atk 2 (+3) @ 1d10 (claw), 1 (+3) @ 1d4 + poison (sting); AL C; ML 11
> HD 8* (36 hp), AC 17; MV 50'; Atk 2 (+3) @ 1d10+1 (claw), 1 (+3) @ 1d4+1 + poison (sting); AL C; ML 11
> HD 10* (45 hp), AC 18; MV 50'; Atk 2 (+3) @ 1d10+1 (claw), 1 (+3) @ 1d4+1 + poison (sting); AL C; ML 12
> HD 12* (54 hp), AC 18; MV 50'; Atk 2 (+3) @ 2d6 (claw), 1 (+3) @ 1d6 + poison (sting); AL C; ML 12
> HD 14* (63 hp), AC 18; MV 50'; Atk 2 (+3) @ 2d6 (claw), 1 (+3) @ 1d6 + poison (sting); AL C; ML 12