Shade

Dark, incorporeal, intelligent, and wholly malevolent (living) creatures that look (and move) like shadows.

Hit Dice 2+2* (11 hp)
Armor Class 12
Movement 30’
Attacks 1 (+2) @ 1d4 + strength drain (touch)
Alignment Chaotic
Saving Throws D12 W13 P14 B15 S16 (2)
Morale 12
XP 35
  • 5-in-6 chance of having stealth.
  • Immune to damage from non-magical weapons.
  • Immune to sleep and charm effects (including spells).
  • Groups of 4+ may be led by a higher level shade (1d4 HD higher).

Strength Drain

  • Targets lose 1 STR on a hit.
  • Lost STR recovers after 1 hour.
  • Targets reduced to 0 STR become shades, serving the one who turned them.

At Higher Levels

Higher-Level Shades
HD HP AC Atk Mod Damage
3+3* 17 12 +3 1d4
4+4* 22 12 +4 1d4+1
5+5* 27 13 +5 1d4+1
6+6* 33 13 +6 1d6