Treulk
An intelligent, carnivorous, plantlike humanoid, often mistaken for a dead tree, which grows up to 25’ tall, has spongy roots roots and bark, thorny branches, and blood for sap.
Hit Dice | 8 (36 hp) |
Armor Class | 16 (natural) |
Movement | 20’ |
Attacks | 1 (+7) @ 2d6 (branch) or 1 (+7) @ 1d6 + hold (root) |
Alignment | Chaotic |
Saving Throws | D8 W9 P10 B10 S12 (8) |
Morale | 7 |
XP | 650 |
- Can make attacks at targets up to 10’ away.
- Hostile towards fire, axes, those who carry either.
- When encountered in a forest or jungle:
- 50% (3-in-6) chance of having stealth / surprise (due to being mistaken for a dead tree).
- Encounter distance is 30 yards away maximum.
Root Grasp
- When a root attack is successful, the root wraps around the target and begins inflicting 1d6 damage automatically each round.
- The root can be severed by dealing 4+ damage to it in a single attack.
- The damage to the root doesn’t hurt the treulk, but it ends the grasp.