Werefox
Humanoid cursed to shapeshift into an intelligent giant fox.
Hit Dice | 3+2* (15hp) |
Armor Class | 13 (10 in humanoid form) |
Attacks | +3: 1 @ 1d6 (bite) or 1 @ 1d8 (sword or other weapon) |
Movement | 60’ / 30’ swimming |
Saving Throws | D12 W13 P14 B15 S16 (3) |
Morale | 8 |
Alignment | Neutral |
XP | 75 |
Charm
Once per day, may force target humanoid within 30’ to Save vs Spells or be charmed for up to 1 minute.
- The charmed victim obeys the werefox’s commands.
- The victim gets another chance to save and break the charm’s effects if they receive a suicidal command or take damage.
- After succeeding on the save, target is immune to the werefox’s charm for 24 hours.
As Spellcasters
Have a natural inclination towards magic, and are often capable of casting spells.
- Spells can only be cast when in humanoid or hybrid form.
- Spellcasting werefoxes get one (or more) additional
*
when calculating XP.
Werebeast
- Immune to damage from mundane, non-silver weapons.
- When hit with wolfsbane, must Save vs Poison or flee, as with the Scare spell.
- While not in contact with silver or wolfsbane, heals 1 hp at the end of each combat round in which they take no damage.
- Capable of shifting between (natural) humanoid form, animal form, and a hybrid form.
- Takes one combat round to shift form, can attack as new form at end of round.
- Must change into and remain in hybrid or animal form during a full moon.
- Cannot wear armor, as it limits their ability to shapeshift.
- Cannot use beak, bite, claw, or talon attacks when in humanoid form.
- Humanoid form usually retains some characteristics from animal form.
- While in animal form, can only speak with animals of that type (unless otherwise noted).
- Cannot use weapons while in animal form.
- May summon 1d2 animals associated with their animal form from the surrounding area.
- Animals arrive in 1d4 rounds.
- When killed in animal or hybrid form, reverts to humanoid form.
- Can smell other werebeasts.
- Some animals can smell werebeasts, and are afraid of them.
Infection
When a humanoid loses more than 1/2 of their max hit points from the natural attacks of a werebeast (ex: bite or claw), they must Save vs Poison or become infected with therianthropy.
- The disease takes 2d12 days to fully infect, with signs of infection appearing halfway through.
- Humanoids become the same type of werebeasts (and are typically run by the referee, at least while transformed).
At Higher Levels
HD | HP | AC | Atk Mod | Dmg Mod | XP |
---|---|---|---|---|---|
4+2* | 20 | 15 / 10 | +3 | +1 | 200 |
5+2* | 24 | 16 / 10 | +4 | +2 | 400 |
6+2* | 29 | 16 / 11 | +5 | +2 | 650 |