Wight

A humanoid corpse possessed by a malevolent spirit.

Hit Dice 3* (13 hp)
Armor Class 14
Movement 30’
Attacks 1 (+3) @ energy drain (touch, 1d4)
Alignment Chaotic
Saving Throws D12 W13 P14 B15 S16 (4)
Morale 12
XP 50
  • Immune to damage from non-magical, non-silver weapons.
  • Takes half damage from silver weapons.

Energy Drain

Damage inflicted by this attack reduces the target’s maximum HP.

  • A humanoid killed by this ability becomes a wight in 1d4 days, under the control of the wight that killed them.
  • The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.

Undead

  • Make no sounds before attacking.
  • Immune to poison and other effects that only affect living creatures.
  • Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).