Wraith
Ethereal undead that appears as a pale, humanoid shape of gathered mist.
Hit Dice | 4** (18 hp) |
Armor Class | 16 |
Movement | 40’ / 80’ flying |
Attacks | 1 (+3) @ energy drain (touch, 1d6) |
Alignment | Chaotic |
Saving Throws | D10 W11 P12 B13 S14 (4) |
Morale | 12 |
XP | 175 |
- Usually found in deserted regions or the homes of former victims
- Immune to damage from non-magical, non-silver weapons.
- Takes half damage from silver weapons.
Energy Drain
Damage inflicted by this attack reduces the target’s maximum HP.
- A humanoid killed by this ability becomes a wraith in 1 day, under the control of the wraith that killed them.
- The victim gains back 1 hit die worth of hit points to their maximum after each long rest they take, until they return to their original total.
Undead
- Make no sounds before attacking.
- Immune to poison and other effects that only affect living creatures.
- Immune to mind reading / altering spells and spell-like effects, (ex: charm, fear, hold, sleep).