Corsair, Astral (Class)

Requirements None
Hit Dice 1d6
Maximum Level 14
Armour Leather, no shields
Weapons Any
Languages Alignment, Common

Corsairs are adventurers who live by their talents in the astral plane, offering a range of specialized astral-sailing and adventuring skills unavailable to other characters.

Boarding

  • Don’t suffer the usual boarding penalty to attack rolls and Armor Class when boarding.

Corsair Skills

  • For most, roll 1d100, result under score is success. For hear noise (HN), use 1d6.
  • Referee should roll in secret for move silently (MS).
Corsair Skills Chance of Success
Level CS MS AF TW
1 87 20 20 60
2 88 25 25 65
3 89 30 30 70
4 90 35 35 75
5 91 40 40 80
6 92 45 45 85
7 93 50 55 90
8 94 55 65 95
9 95 60 75 97
10 96 65 85 98
11 97 70 95 99
12 98 73 97 99
13 99 76 98 99
14 99 80 99 99
  • Climb sheer surfaces (CS): Roll for every 100’ climbed, failure means falling from the halfway point (and taking damage).
  • Move silently (MS): Sneak past enemies unnoticed.
  • Astral-faring (AF): Know which way is down, survive in the open astral void, and repairs when vessel takes on damage.
  • Tightrope walking (TW): Walk along tightropes, narrow beams, and ledges at up to half normal movement rate.
    • Roll for every 60’ walked, failure means falling (and taking damage).
    • Windy conditions may reduce the chance of success by up to 20%.

Lore

From 3rd level, 2-in-6 chance of knowing lore pertaining to creatures, magic items, or heroes of astral-related folktale or legend.

  • May be used to identify the nature and powers of astral-related magic items.

Sneak Attack

When attacking an unaware opponent from behind, the attack gets +4 and it deals double damage.

Start Crew

From 9th level, can establish a crew.

  • Attracts 2d6 sailors of 1st level who will serve with some reliability and may be used to run one or more ships.

Advancement

Level Advancement
Level XP HD Atk
Mod
Saving Throws
D[1] W[1:1] P[1:2] B[1:3] S[1:4]
1 0 1d6 0 13 14 13 16 15
2 1,200 2d6 0 13 14 13 16 15
3 2,400 3d6 0 13 14 13 16 15
4 4,800 4d6 0 13 14 13 16 15
5 9,600 5d6 +2 12 13 11 14 13
6 20,000 6d6 +2 12 13 11 14 13
7 40,000 7d6 +2 12 13 11 14 13
8 80,000 8d6 +2 12 13 11 14 13
9 160,000 9d6 +5 10 11 9 12 10
10 280,000 9d6+2 +5 10 11 9 12 10
11 400,000 9d6+4 +5 10 11 9 12 10
12 520,000 9d6+6 +5 10 11 9 12 10
13 640,000 9d6+8 +7 8 9 7 10 8
14 760,000 9d6+10 +7 8 9 7 10 8

  1. D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells ↩︎ ↩︎ ↩︎ ↩︎ ↩︎