Bard (Class)
A warrior-performer with a deep knowledge of lore and limited spellcasting ability.
Hit Dice | 1d8 |
Maximum Level | 14 |
Armor | Leather, chainmail, no shields |
Weapons | Missile weapons, one-handed melee weapons |
Languages | Alignment, Common |
Captivating Performance
By singing, playing music, or otherwise performing, can captivate subjects in a 30’ radius.
- Doesn’t work in combat.
- Up to 2 HD per bard level may be targeted (performer’s choice).
- Types of subjects affected is determined by bard level:
- 1st level: humanoids only
- 4th level: animals or humanoids only
- 7th level: any creatures
- Targeted subjects must Save vs Spells or be captivated.
- The attention of affected subjects is fully focused on the performer.
- Affected subjects will follow the performer.
- Continues until performance ends or is interrupted (ex: by violence or a loud noise).
Charming Captivated Subject
If the performance lasts for at least one turn and ends without interruption:
- Each subject must Save vs Spells or be charmed for one turn per bard level.
- Charmed subjects treat performer as trusted friend and ally (including defending performer).
- Charmed subjects will obey performer’s commands (if they can understand the language).
- Commands that contradict the subject’s nature or alignment (or that will lead to self-harm) are ignored.
Divine Magic
- Can pray to nature to receive spells every day.
- Must remain faithful to alignment and bardic faith.
- Number of spells per day shown on Level Advancement table.
- Bard Spell List
Languages
- With each even-numbered level beyond 3rd, may learn to speak an additional language.
- May learn “Druidic”, the secret language of Druids, this way.
Lore
- INT or WIS check to recall lore pertaining to magic items, heroes, legends, and myths.
- Starting at 2nd level, base 2-in-6 chance of knowing the powers of recalled magic items.
- Increases to 30in-6 at 4th level, 4-in-6 at 5th level, and 5-in-6 at 12th level.
Musical Defense
While singing, playing music, or otherwise performing:
- Allies within 30’ are immune to music-based magical effects and the charms of Fae creatures.
- Allies already charm or music-based magical effect may make a saving throw at +4 to end the charm or effect.
Scene
After 12th level, can establish a scene (ex: a venue, club, theater, manor, or traveling roadshow) with 2d6 apprentices of level 1.
Advancement
Level | XP | HD | Atk Mod |
Saving Throws | Spells Per Day | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
D[1] | W[1:1] | P[1:2] | B[1:3] | S[1:4] | 1 | 2 | 3 | 4 | ||||||
1 | 0 | 1d8 | 0 | 13 | 14 | 13 | 16 | 15 | - | - | - | - | ||
2 | 2,000 | 2d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 | - | - | - | ||
3 | 4,000 | 3d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 | - | - | - | ||
4 | 8,000 | 4d8 | 0 | 13 | 14 | 13 | 16 | 15 | 3 | - | - | - | ||
5 | 16,000 | 5d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 1 | - | - | ||
6 | 32,000 | 6d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 2 | - | - | ||
7 | 64,000 | 7d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 3 | - | - | ||
8 | 120,000 | 8d8 | +2 | 12 | 13 | 11 | 14 | 13 | 3 | 3 | 1 | - | ||
9 | 240,000 | 9d8 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 2 | - | ||
10 | 360,000 | 9d8+2 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | - | ||
11 | 480,000 | 9d8+4 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | 1 | ||
12 | 600,000 | 9d8+6 | +5 | 10 | 11 | 9 | 12 | 10 | 3 | 3 | 3 | 2 | ||
13 | 720,000 | 9d8+8 | +7 | 8 | 9 | 7 | 10 | 8 | 3 | 3 | 3 | 3 | ||
14 | 840,000 | 9d8+10 | +7 | 8 | 9 | 7 | 10 | 8 | 4 | 4 | 3 | 3 |