Fighter

An adventurer that specializes in combat.

Hit Dice 1d10
Maximum Level 14
Armor Any (including shields)
Weapons Any
Languages Alignment, Common

Combat Expertise

Pick one at 2nd, 6th, 10th, and 14th level.

  1. Berserker: After striking a killing blow while in melee with multiple foes, may immediately make a free attack against another foe at –2.
  2. Dual-Wielder: Gains Dual Wielding. If DEX > 13 and wielding both a one-handed weapon and a Light weapon in off hand, may make an attack with each one.
  3. Hunter: +1 to attack and damage rolls when in combat with foes of a specific type (ex: undead, clerics, dragons, giants, etc.). The type must be chosen when this talent is selected.
  4. Leader: Mercenaries or retainers under command and within 60’ gain a +1 bonus to morale and loyalty checks. All allies within 60’ get +1 bonus to saves against fear effects.
  5. Specialist: Expertise with a specific type of weapon (ex: whips, one-handed swords, crossbows, etc.) grants +1 to attack and damage rolls when using one.
  6. Tank: When in melee with a foe, any attacks the foe makes at anyone else get –2.

Stronghold

Can buy or build a castle or stronghold (and control surrounding lands) at any time they can be afforded.

  • Once established, attracts 5d4 x 10 apprentice fighters (level 1–2).

Advancement

Level Advancement
Level XP HD Atk
Mod
Saving Throws
D[1] W[1:1] P[1:2] B[1:3] S[1:4]
1 0 1d10 0 12 13 14 15 16
2 2,000 2d10 0 12 13 14 15 16
3 4,000 3d10 0 12 13 14 15 16
4 8,000 4d10 +2 10 11 12 13 14
5 16,000 5d10 +2 10 11 12 13 14
6 32,000 6d10 +2 10 11 12 13 14
7 64,000 7d10 +5 8 9 10 10 12
8 120,000 8d10 +5 8 9 10 10 12
9 240,000 9d10 +5 8 9 10 10 12
10 360,000 9d10+2 +7 6 7 8 8 10
11 480,000 9d10+4 +7 6 7 8 8 10
12 600,000 9d10+6 +7 6 7 8 8 10
13 720,000 9d10+8 +9 4 5 6 5 8
14 840,000 9d10+10 +9 4 5 6 5 8

  1. D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells ↩︎ ↩︎ ↩︎ ↩︎ ↩︎