Thief (Class)
Someone skilled at stealth-based retrieval.
Hit Dice | 1d6 |
Maximum Level | 14 |
Armor | Leather or Studded, no shields |
Weapons | Any |
Languages | Alignment, Common, Thieves’ Cant |
Read Languages
From 4th level, 80% chance to read non-magical text in any language (including dead languages and basic codes).
- On fail, can’t try again until next XP level.
Sneak Attack
When attacking an unaware opponent from behind, the attack gets +4 and it deals double damage.
Stronghold
After 9th level, may construct a stronghold (usually, a secret hideout).
- Attracts 2d6 (mostly loyal) apprentice thieves of 1st level (not automatically replaced if killed).
- May be used to start a Thieves’ Guild.
Thief Skills
- For most, roll 1d100, result under score is success. For hear noise (HN), use 1d6.
- Referee should roll in secret for hear noise (HN), hide in shadows (HS), and move silently (MS).
Level | CS | TR | HN | HS | MS | OL | PP |
---|---|---|---|---|---|---|---|
1 | 87 | 20 | 2 | 20 | 20 | 20 | 20 |
2 | 88 | 25 | 2 | 25 | 25 | 25 | 25 |
3 | 89 | 30 | 3 | 30 | 30 | 30 | 30 |
4 | 90 | 35 | 3 | 35 | 35 | 35 | 35 |
5 | 91 | 40 | 3 | 40 | 40 | 40 | 40 |
6 | 92 | 45 | 3 | 45 | 45 | 45 | 45 |
7 | 93 | 55 | 4 | 55 | 55 | 55 | 55 |
8 | 94 | 65 | 4 | 65 | 65 | 65 | 65 |
9 | 95 | 75 | 4 | 75 | 75 | 75 | 75 |
10 | 96 | 85 | 4 | 85 | 85 | 85 | 85 |
11 | 97 | 95 | 5 | 95 | 95 | 95 | 95 |
12 | 98 | 97 | 5 | 97 | 97 | 97 | 105 |
13 | 99 | 98 | 5 | 98 | 98 | 98 | 115 |
14 | 99 | 99 | 5 | 99 | 99 | 99 | 125 |
- Climb sheer surfaces (CS): Roll for every 100’ climbed, failure means falling from the halfway point (and taking fall damage).
- Find or remove treasure traps (TR): Roll once to find and again to remove, each may only be attempted once per trap.
- Hear noise (HN): Improved listening (at doors, etc.) in quiet areas (not in combat), uses 1d6.
- Hide in shadows (HS): Must stand still, can’t be done while attacking or moving.
- Move silently (MS): Sneak past enemies unnoticed.
- Open locks (OL): Need thieves’ tools, can only be tried once per lock. On a fail, can’t try again until next XP level.
- Pick pockets (PP): -5% chance for each level target is above 5th, minimum 1% chance of failure. If failed roll is more than 2x the skill, the theft is noticed.
Use Scroll
From 10th level, 90% chance to cast arcane spells from scrolls.
- On a fail, a strange or harmful effect is created instead.
Level | XP | HD | Atk Mod |
Saving Throws | |||||
---|---|---|---|---|---|---|---|---|---|
D[1] | W[1:1] | P[1:2] | B[1:3] | S[1:4] | |||||
1 | 0 | 1d6 | 0 | 13 | 14 | 13 | 16 | 15 | |
2 | 1,200 | 2d6 | 0 | 13 | 14 | 13 | 16 | 15 | |
3 | 2,400 | 3d6 | 0 | 13 | 14 | 13 | 16 | 15 | |
4 | 4,800 | 4d6 | 0 | 13 | 14 | 13 | 16 | 15 | |
5 | 9,600 | 5d6 | +2 | 12 | 13 | 11 | 14 | 13 | |
6 | 20,000 | 6d6 | +2 | 12 | 13 | 11 | 14 | 13 | |
7 | 40,000 | 7d6 | +2 | 12 | 13 | 11 | 14 | 13 | |
8 | 80,000 | 8d6 | +2 | 12 | 13 | 11 | 14 | 13 | |
9 | 160,000 | 9d6 | +5 | 10 | 11 | 9 | 12 | 10 | |
10 | 280,000 | 9d6+2 | +5 | 10 | 11 | 9 | 12 | 10 | |
11 | 400,000 | 9d6+4 | +5 | 10 | 11 | 9 | 12 | 10 | |
12 | 520,000 | 9d6+6 | +5 | 10 | 11 | 9 | 12 | 10 | |
13 | 640,000 | 9d6+8 | +7 | 8 | 9 | 7 | 10 | 8 | |
14 | 760,000 | 9d6+10 | +7 | 8 | 9 | 7 | 10 | 8 |