Feather of the Whip

A small, magical feather that conjures a huge leather whip when tossed into the air.

  • Feather disappears with use.

Whip

The conjured whip:

  • Remains for up to 6 turns.
  • Attacks on its own, at user’s command.
  • +6 to attack
  • Counts as a magical weapon.
  • Inflicts 1d6+1 damage on a hit.
    • Victim must Save vs Spells or become entangled for 1d6+1 rounds.
    • Entangled victims can’t move or attack.