Feather of the Whip
A small, magical feather that conjures a huge leather whip when tossed into the air.
- Feather disappears with use.
Whip
The conjured whip:
- Remains for up to 6 turns.
- Attacks on its own, at user’s command.
- +6 to attack
- Counts as a magical weapon.
- Inflicts 1d6+1 damage on a hit.
- Victim must Save vs Spells or become entangled for 1d6+1 rounds.
- Entangled victims can’t move or attack.