Lor'nath, Breaker of Darkness
A pale, silver mace of very fine craftsmanship, etched with archaic runes in a dwarvish script, and held with a grip wrapped in fine black leather.
Enhancements
- +1 to attack and damage rolls (1d6+1).
- +3 to attack and damage rolls against Kho’pru or those enchanted by them.
- Anyone under control of the Kho’pru who is touched by this weapon may make a Save vs Spells at +2 to break their control.
Sentience
As a sentient magic item, Lor’nath has the following attributes:
- Alignment: Neutral
- Communication: Speech - A deep, bellowing voice.
- Languages: Alignment (Neutral), Dwarvish
- Purpose: Stop the Kho’pru invasion.
Sensory Powers
- Detect slopes: Wielder can sense sloped floors in a 10’ radius.
- Detect good or evil: Wielder can sense any good or evil intentions within 20’.
- Detect metals: Wielder can name a type of metal and sense the direction to the nearest metal of that type within 60’.
- Blocked by lead.
Telepathy
Wielder can read the thoughts of a living creature within 60’.
- To activate, wielder must hold weapon while concentrating in direction of target.
- While concentrating, wielder can empathically read and understand target’s thoughts.
- Wielder may then attempt to initiate bidirectional telepathic communication with the target (who is not compelled to reply), which can continue while concentration is held.
- Blocked by lead.