Automaton
Requirements | Minimum CON 9 |
Ability modifiers | None |
Languages | Alignment, Common |
Automatons are magically-powered, fully sentient beings composed of metal and wood.
Available Classes and Max Level
- Assassin: 10th
- Barbarian: 8th
- Bard: 8th
- Cleric: 7th
- Corsair: 10th
- Druid: 7th
- Fighter: 12th
- Knight: 10th
- Mystic: 7th
- Paladin: 8th
- Priest: 7th
- Ranger: 7th
- Sorcerer: 9th
- Thief: 10th
- Warlock: 9th
- Wizard: 9th
Artificial Resilience
Possess remarkable fortitude:
- No need to eat, drink, or breathe.
- Immune to disease.
- No need to sleep and can’t be put to sleep by magic (see Sentry Mode).
- +2 on saving throws vs. poison
Integrated Armor
Body has built=in defensive layers which may be enhanced with armor.
- +1 to Armor Class.
- Takes one hour to don or doff armor, must remain in contact with armor for duration.
- Worn armor can’t be removed while living.
Sentry Mode
To gain benefits of long rest, must spend at least six hours in an inactive, motionless state (rather than sleeping).
- While in this state, can see and hear as normal despite appearing inert.