Dracokin race

Requirements Minimum CON 9
Ability modifiers +1 STR, -1 WIS
Languages Alignment, Common, Draconic

Scaled lizard-people with an apparent (if distant) ancestry to dragons.

Available Classes and Max Level

  • Assassin: 10th
  • Barbarian: 11th
  • Bard: 7th
  • Cleric: 7th
  • Corsair: 9th
  • Druid: 7th
  • Fighter: 12th
  • Knight: 11th
  • Mystic: 7th
  • Paladin: 11th
  • Priest: 7th
  • Ranger: 12th
  • Sorcerer: 9th
  • Thief: 9th
  • Warlock: 9th
  • Wizard: 9th

Breath Weapon

Exhale destructive energy.

  • May be used a number of times per day equal to 1/2 level, rounded up.
  • All creatures in area must Save vs Blasts, taking listed damage on a fail and half-damage on a success:
Dracokin Breath Weapon Damage
Level HP Damage
1-5 2d4
6-11 3d4
12+ 4d4

Draconic Ancestry

Choose (or roll) a type of dragon to determine breath weapon damage and area.

  • +2 to all saves vs Blasts of the same type as breath weapon.
Dracokin Draconic Ancestry
1d20 Color Breath Weapon
1 Amethyst 30’ Line of Cold
2-3 Black 30’ Line of Acid
4-5 Blue 30’ Line of Lightning
6 Brass 20’ Cone of Sleep Gas[1]
7 Bronze 30’ Line of Lightning
8 Copper 30’ Line of Acid
9 Emerald 20’ Cone of Acid
10 Gold 20’ Cone of Fire
11-12 Green 10’ Cloud of Chlorine Gas
13 Onyx 10’ Cloud of Chlorine Gas
14-15 Red 20’ Cone of Fire
16 Ruby 30’ Line of Fire
17 Silver 20’ Cone of Cold
18 Topaz 10’ Cloud of Sleep Gas[1:1]
19-20 White 20’ Cone of Cold

  1. Rather than dealing damage, targets in area must Save vs Blasts or fall asleep for 1d4 turns. β†©οΈŽ β†©οΈŽ