Rhinokin

Requirements CON 9
Ability modifiers +1 STR, -1 WIS
Languages Alignment, Common, Greyok

Large, rhinoceros-like humanoids with four digits and a long horn protruding upwards from each one’s face.

Available Classes and Max Level

  • Assassin: 6th
  • Barbarian: 10th
  • Bard: 8th
  • Cleric: 9th
  • Corsair: 8th
  • Druid: 10th
  • Fighter: 11th
  • Knight: 9th
  • Mystic: 8th
  • Paladin: 9th
  • Priest: 7th
  • Ranger: 10th
  • Sorcerer: 9th
  • Thief: 8th
  • Warlock: 9th
  • Wizard: 9th

Horn

  • Natural horn protruding upwards from tip of nose
  • Can be used to make a melee attack, dealing damage as a mace (1d6 blunt) on a successful hit.

Large Size

  • Armor and weapons must be tailored to size.
  • Can wield any two-handed melee weapon with only one hand.
  • Open doors as next highest STR category.

Natural Armor

Tough, leathery skin grants +2 AC while not wearing armor.

  • Can be combined with a shield.