Rhinokin
Requirements | CON 9 |
Ability modifiers | +1 STR, -1 WIS |
Languages | Alignment, Common, Greyok |
Large, rhinoceros-like humanoids with four digits and a long horn protruding upwards from each one’s face.
Available Classes and Max Level
- Assassin: 6th
- Barbarian: 10th
- Bard: 8th
- Cleric: 9th
- Corsair: 8th
- Druid: 10th
- Fighter: 11th
- Knight: 9th
- Mystic: 8th
- Paladin: 9th
- Priest: 7th
- Ranger: 10th
- Sorcerer: 9th
- Thief: 8th
- Warlock: 9th
- Wizard: 9th
Horn
- Natural horn protruding upwards from tip of nose
- Can be used to make a melee attack, dealing damage as a mace (1d6 blunt) on a successful hit.
Large Size
- Armor and weapons must be tailored to size.
- Can wield any two-handed melee weapon with only one hand.
- Open doors as next highest STR category.
Natural Armor
Tough, leathery skin grants +2 AC while not wearing armor.
- Can be combined with a shield.