Light

Level 1
Duration 6 + 1d6 turns
Range 120’

Conjures 15’ radius of light at object or creature, bright enough to read and see, but not as bright as daylight.

  • When cast on a creature’s eyes, they must Save vs Spells or be blinded and unable to attack.
  • May also be used to dispel Darkness (below).

Darkness

Reversed version of Light.

Level 1
Duration 6 + 1d6 turns
Range 120’

Conjures 15’ radius of magical darkness at object or creature, preventing normal sight (but not infravision).

  • When cast on a creature’s eyes, they must Save vs Spells or be blinded and unable to attack.
  • May also be used to dispel Light.