Light
Level | 1 |
Duration | 6 + 1d6 turns |
Range | 120’ |
Conjures 15’ radius of light at object or creature, bright enough to read and see, but not as bright as daylight.
- When cast on a creature’s eyes, they must Save vs Spells or be blinded by the light and unable to attack.
- May also be used to dispel Darkness (below).
Darkness
Reversed version of Light.
Level | 1 |
Duration | 6 + 1d6 turns |
Range | 120’ |
Conjures 15’ radius of magical darkness at object or creature, preventing normal sight (but not infravision).
- When cast on a creature’s eyes, they must Save vs Spells or be blinded by the darkness and unable to attack.
- May also be used to dispel Light.