Magic Jar
Level | 5 |
Duration | Varies |
Range | Self |
Caster transfers their life-force into an animate object within 30’ (a “magic jar”).
While the caster’s life-force is in the magic jar:
- They may attempt to possess the body of a creature within 120’.
- Victim must Save vs Spells or caster’s life-force leaves jar and possesses their body.
- On a success, the caster cannot make another attempt against them for one turn (20 minutes).
- Victim must Save vs Spells or caster’s life-force leaves jar and possesses their body.
- They may choose to end the spell and return to their own body at any time.
- If the jar is destroyed, the caster dies.
- If their body is destroyed, they become trapped in the jar.
While the caster’s life-force is possessing another creature:
- They gain full control over the creature’s body.
- They can’t cast spells.
- They can be removed from the possessing body by Dispel Evil.
- If the jar is destroyed, the spell ends and the caster’s life-force is unable to leave the possessed creature.
- If the possessed creature is killed, the caster’s life-force returns to the jar.