Magic Jar

Level 5
Duration Varies
Range Self

Caster transfers their life-force into an animate object within 30’ (a “magic jar”).

While the caster’s life-force is in the magic jar:

  • They may attempt to possess the body of a creature within 120’.
    • Victim must Save vs Spells or caster’s life-force leaves jar and possesses their body.
      • On a success, the caster cannot make another attempt against them for one turn (20 minutes).
  • They may choose to end the spell and return to their own body at any time.
  • If the jar is destroyed, the caster dies.
  • If their body is destroyed, they become trapped in the jar.

While the caster’s life-force is possessing another creature:

  • They gain full control over the creature’s body.
  • They can’t cast spells.
  • They can be removed from the possessing body by Dispel Evil.
  • If the jar is destroyed, the spell ends and the caster’s life-force is unable to leave the possessed creature.
  • If the possessed creature is killed, the caster’s life-force returns to the jar.