Assassin (Creature)

Someone skilled at stealth-based elimination.

Hit Dice 1d6* (4hp)
Armor Class 13 (leather)
Movement 40’
Attacks 1 @ weapon (1d6) or assassinate
Attack Modifier 0
Alignment Any
Save As Assassin
Morale 4
  • Assassinate: If assassin hits from stealth, damage is doubled and victim must Save vs Death or die.
  • Guild: 20% chance of being affiliated with a guild, increasing to 80% near major urban centers.
  • Leader: 30% chance groups of 4+ are led by a higher level assassin (1d4 HD higher).
  • Non-human Modifiers: Non-human assassins may have additional abilities or modified statistics.
  • Weapon Versatility: May be found wielding various types of weapons.

Sneaky

Uses disguise or trickery to surprise victims.

  • Stealth Check succeeds on 1-3.
Higher-Level Assassins
HD HP AC Atk Mod Damage Morale
3d6* 11 14 +2 1d6 4
5d6* 18 14 +4 1d6+1 4
7d6* 25 15 +6 1d6+1 4
9d6* 32 15 +7 1d6+1 4

Short Stat Blocks

> HD 1d6 (4 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 4
> HD 3d6 (11 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d6 (weapon); AL Any; ML 4
> HD 5d6 (18 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 4
> HD 7d6 (25 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+1 (weapon); AL Any; ML 4
> HD 9d6 (32 hp), AC 15; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 4