Assassin (Creature)
Someone skilled at stealth-based elimination.
Hit Dice | 1d6* (4hp) |
Armor Class | 13 (leather) |
Movement | 40’ |
Attacks | 1 @ weapon (1d6) or assassinate |
Attack Modifier | 0 |
Alignment | Any |
Save As | Assassin |
Morale | 4 |
- Assassinate: If assassin hits from stealth, damage is doubled and victim must Save vs Death or die.
- Guild: 20% chance of being affiliated with a guild, increasing to 80% near major urban centers.
- Leader: 30% chance groups of 4+ are led by a higher level assassin (1d4 HD higher).
- Non-human Modifiers: Non-human assassins may have additional abilities or modified statistics.
- Weapon Versatility: May be found wielding various types of weapons.
Sneaky
Uses disguise or trickery to surprise victims.
- Stealth Check succeeds on 1-3.
HD | HP | AC | Atk Mod | Damage | Morale |
---|---|---|---|---|---|
3d6* | 11 | 14 | +2 | 1d6 | 4 |
5d6* | 18 | 14 | +4 | 1d6+1 | 4 |
7d6* | 25 | 15 | +6 | 1d6+1 | 4 |
9d6* | 32 | 15 | +7 | 1d6+1 | 4 |
Short Stat Blocks
> HD 1d6 (4 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL Any; ML 4
> HD 3d6 (11 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d6 (weapon); AL Any; ML 4
> HD 5d6 (18 hp), AC 14; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL Any; ML 4
> HD 7d6 (25 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+1 (weapon); AL Any; ML 4
> HD 9d6 (32 hp), AC 15; MV 40'; Atk 1 (+7) @ 1d6+1 (weapon); AL Any; ML 4