Modifiers and Abilities for Non-humans
Most of the class-based NPCs listed in the bestiary are assumed to be human. If one or more NPCs are a different race, use the modifiers below to adjust their listed stats.
Automaton
- +1 AC
- +2 to save vs poisons
- No need to eat, drink, breathe, or sleep.
- Immunity to sleep spells and disease.
Bugbear
- +2 to saves vs poison, spells, and wielded items.
- 60β infravision
- Can wield any two-handed melee weapon with only one hand.
Dracokin
- Draconic ancestry
- Breath Weapon: All creatures in area must Save vs Blasts and take damage equal to 1/2 of the dracokinβs current hp on a fail or half-damage on a success.
- +2 to all saves vs Blasts of the same type as breath weapon.
1d20 | Color | Breath Weapon |
---|---|---|
1 | Amethyst | 30β Line of Cold |
2-3 | Black | 30β Line of Acid |
4-5 | Blue | 30β Line of Lightning |
6 | Brass | 20β Cone of Sleep Gas[1] |
7 | Bronze | 30β Line of Lightning |
8 | Copper | 30β Line of Acid |
9 | Emerald | 20β Cone of Acid |
10 | Gold | 20β Cone of Fire |
11-12 | Green | 10β Cloud of Chlorine Gas |
13 | Onyx | 10β Cloud of Chlorine Gas |
14-15 | Red | 20β Cone of Fire |
16 | Ruby | 30β Line of Fire |
17 | Sapphire | 20β Cone of Lightning |
18 | Silver | 20β Cone of Cold |
19-20 | White | 20β Cone of Cold |
Drow
- 60β infravision
- -2 to attacks and -1 AC in bright light (daylight, Continual Light, etc).
- HD 2+ can cast Darkness once per day.
- HD 4+ can cast Detect Magic once per day
Dwarf
- +2 to saves vs poison, spells, and wielded items.
- +1 AC
- 60β infravision
- Canβt use longbows or 2-handed weapons.
Elekin
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Trunk can be used for unarmed attack or for simple object manipulation.
Elf
- 60β infravision
- HD 2+ can cast Light once per day.
- HD 4+ can cast Detect Magic once per day.
Elfaye
- 60β infravision
- HD 2+ can cast Hidden Step once per day.
- HD 4+ can cast Detect Magic once per day.
Felinar
- +1d2 damage on unarmed attacks from claws.
- +1 AC
- 60β infravision
Firfolk
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Can cast glamour from 2nd level and invisibility from 4th level (once each per day).
Giantkin
- +2 to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
Gnome
- +2 to saves vs spells and wielded items.
- 60β infravision
- Canβt use longbows or 2-handed weapons.
- 30% have burrowing mammal pet (badger, mole, etc.)
Halfling
- Can reroll a missed attack or failed saving up to twice per day.
- +1 AC
Mimikin
- May be pretending to be another race.
Ogre
- +2 to saves vs poison, spells, and wielded items.
- 60β infravision
- Can wield any two-handed melee weapon with only one hand.
Rhinokin
- +2 bonus to saves vs poison, spells, and wielded items.
- Can wield any two-handed melee weapon with only one hand.
- Horn can be used for attack as mace (1d6 blunt).
Stral
- 60β infravision
- Each carries at least one magical weapon or item with an elemental bound to it.
Tortokin
- +1d2 damage on unarmed attacks from claws.
- AC based on HD / Level:
HD | Armor Class |
---|---|
1-4 | 13 |
5-8 | 15 |
9+ | 17 |
Rather than dealing damage, targets in area must Save vs Blasts or fall asleep for 1d4 turns. β©οΈ