A sailor skilled in theft and piracy, be it on the seas, in the air, or on the astral plane. Usually part of a crew.
|
|
Hit Dice |
1-1 (3hp) |
Armor Class |
13 (leather) |
Movement |
40’ |
Attacks |
1 (0) @ weapon (1d6) |
Attack Modifier |
0 |
Alignment |
Chaotic |
Save As |
Corsair |
Morale |
7 |
- Havens - Lawless, fortified, island outposts.
- Leaders - Depend on number of pirates or ships:
- For every 40 pirates, and for each ship, there is a 1d4+4 HD captain.
- For every 100 pirates, and for each fleet, there is a 1d4+5 HD admiral.
- For a fleet of 300+ pirates, there is a 1d4+9 HD lord, with a 75% chance of being accompanied by a spell caster (1d4+7 HD).
- Prisoners - 25% chance of 1d3 prisoners to be ransomed.
- Ships and crew - 1d3 caravels or 1d3 small warships (1d5+3 × 10 pirates each).
- Treacherous - Prone to betrayal and infighting, especially when profitable.
- Treasure - Either divided between vessels, or buried somewhere (and only the map is carried).
- Non-human Modifiers: Non-human pirates may have additional abilities or modified statistics.
Higher-Level Pirates
HD |
HP |
AC |
Atk Mod |
Damage |
Morale |
3-3 |
10 |
14 |
+1 |
1d6 |
7 |
5-5 |
17 |
14 |
+2 |
1d6+1 |
8 |
7-7 |
24 |
15 |
+4 |
1d6+1 |
8 |
9-9 |
31 |
15 |
+6 |
1d6+1 |
9 |
11-11 |
38 |
16 |
+8 |
1d6+2 |
9 |
13-13 |
45 |
17 |
+10 |
1d6+2 |
10 |
Short Stat Blocks
> HD 1-1 (3 hp), AC 13; MV 40'; Atk 1 (0) @ 1d6 (weapon); AL C; ML 7
> HD 3-3 (10 hp), AC 14; MV 40'; Atk 1 (+1) @ 1d6 (weapon); AL C; ML 7
> HD 5-5 (17 hp), AC 14; MV 40'; Atk 1 (+2) @ 1d6+1 (weapon); AL C; ML 8
> HD 7-7 (24 hp), AC 15; MV 40'; Atk 1 (+4) @ 1d6+1 (weapon); AL C; ML 8
> HD 9-9 (31 hp), AC 15; MV 40'; Atk 1 (+6) @ 1d6+1 (weapon); AL C; ML 9
> HD 11-11 (38 hp), AC 16; MV 40'; Atk 1 (+8) @ 1d6+2 (weapon); AL C; ML 9
> HD 13-13 (45 hp), AC 17; MV 40'; Atk 1 (+10) @ 1d6+2 (weapon); AL C; ML 10