Bloodmage class

Requirements None
Hit Dice 18
Maximum Level 14
Armor Leather, no shields
Weapons One-handed weapons
Languages Alignment, Common

Bloodmages are arcane spellcasters that use their own life force, rather than their memories, to cast spells.

Arcane Magic

  • Can cast any known spell by shedding blood (1 HP / spell level).
  • Carries a spell book (or equivalent) with known spells in it.
  • Starts with one spell, learns an additional one each time they level up.
  • Maximum spell level that can be learned or cast is shown in Level Advancement table.
  • Can conduct magical research.
  • Known arcane spells

Healing

Can make animal sacrifices to heal.

  • Intelligent / magical creatures work best.
  • Creature must be slain with dagger or other bladed weapon.
  • Restores HP equal to creatures HD.
  • Creatures that are innocent, powerful, or dear to the caster work better.
  • Referee may roll 1d6 for each fallen enemy, each 1 is still alive and may be sacrificed

Stronghold

  • After 9th level, may construct a stronghold (usually, a tower).
  • 1d6 apprentices of levels 1–3 will then arrive to study under them.

Advancement

Level Advancement
Level XP HD Atk
Mod
Saving Throws Max
Spell
Level
D[1] W[1:1] P[1:2] B[1:3] S[1:4]
1 0 1d8 0 13 14 13 16 15 1
2 2,500 2d8 0 13 14 13 16 15 1
3 5,000 3d8 0 13 14 13 16 15 2
4 10,000 4d8 0 13 14 13 16 15 2
5 20,000 5d8 +2 13 14 13 16 15 3
6 40,000 6d8 +2 11 12 11 14 12 3
7 80,000 7d8 +2 11 12 11 14 12 4
8 150,000 8d8 +2 11 12 11 14 12 4
9 300,000 9d8 +5 11 12 11 14 12 5
10 450,000 9d8+1 +5 11 12 11 14 12 5
11 600,000 9d8+2 +5 8 9 8 11 8 6
12 750,000 9d8+3 +5 8 9 8 11 8 6
13 900,000 9d8+4 +7 8 9 8 11 8 6
14 1,050,000 9d8+5 +7 8 9 8 11 8 6

Adapted from Alternate Magic by Eric Diaz


  1. D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells ↩︎ ↩︎ ↩︎ ↩︎ ↩︎