Bloodmage class
Requirements | None |
Hit Dice | 18 |
Maximum Level | 14 |
Armor | Leather, no shields |
Weapons | One-handed weapons |
Languages | Alignment, Common |
Bloodmages are arcane spellcasters that use their own life force, rather than their memories, to cast spells.
Arcane Magic
- Can cast any known spell by shedding blood (1 HP / spell level).
- Carries a spell book (or equivalent) with known spells in it.
- Starts with one spell, learns an additional one each time they level up.
- Maximum spell level that can be learned or cast is shown in Level Advancement table.
- Can conduct magical research.
- Known arcane spells
Healing
Can make animal sacrifices to heal.
- Intelligent / magical creatures work best.
- Creature must be slain with dagger or other bladed weapon.
- Restores HP equal to creatures HD.
- Creatures that are innocent, powerful, or dear to the caster work better.
- Referee may roll 1d6 for each fallen enemy, each 1 is still alive and may be sacrificed
Stronghold
- After 9th level, may construct a stronghold (usually, a tower).
- 1d6 apprentices of levels 1–3 will then arrive to study under them.
Advancement
Level | XP | HD | Atk Mod |
Saving Throws | Max Spell Level |
||||
---|---|---|---|---|---|---|---|---|---|
D[1] | W[1:1] | P[1:2] | B[1:3] | S[1:4] | |||||
1 | 0 | 1d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 |
2 | 2,500 | 2d8 | 0 | 13 | 14 | 13 | 16 | 15 | 1 |
3 | 5,000 | 3d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 |
4 | 10,000 | 4d8 | 0 | 13 | 14 | 13 | 16 | 15 | 2 |
5 | 20,000 | 5d8 | +2 | 13 | 14 | 13 | 16 | 15 | 3 |
6 | 40,000 | 6d8 | +2 | 11 | 12 | 11 | 14 | 12 | 3 |
7 | 80,000 | 7d8 | +2 | 11 | 12 | 11 | 14 | 12 | 4 |
8 | 150,000 | 8d8 | +2 | 11 | 12 | 11 | 14 | 12 | 4 |
9 | 300,000 | 9d8 | +5 | 11 | 12 | 11 | 14 | 12 | 5 |
10 | 450,000 | 9d8+1 | +5 | 11 | 12 | 11 | 14 | 12 | 5 |
11 | 600,000 | 9d8+2 | +5 | 8 | 9 | 8 | 11 | 8 | 6 |
12 | 750,000 | 9d8+3 | +5 | 8 | 9 | 8 | 11 | 8 | 6 |
13 | 900,000 | 9d8+4 | +7 | 8 | 9 | 8 | 11 | 8 | 6 |
14 | 1,050,000 | 9d8+5 | +7 | 8 | 9 | 8 | 11 | 8 | 6 |
Adapted from Alternate Magic by Eric Diaz