Warlock class

Hit Dice 1d8
Maximum Level 14
Armor Leather or chainmail, no shields
Weapons Any 1-handed weapons
Languages Alignment, Common

Warlocks are spellcasters that gain access to magic by making pacts with powerful, otherworldly beings.

Eldritch Blast

  • Use the power granted by their patron to fire a beam of magical energy.
  • Must be declared at start of round, and can be interrupted as with a magic spell.
  • Target must Save vs Spells or take 1d6 damage.
  • May be used a number of times per day equal to 1/2 level (rounded up).

Eldritch Magic

  • Can cast memorized spells.
  • Number of memorized spells per day shown on Level Advancement chart.
  • Any spells of indicated level or lower may be memorized.
  • Can conduct magical research after reaching level 2.
  • Warlock Spell List

Stronghold

  • After 11th level, may construct a stronghold (usually a tower).
  • 1d6 apprentices of levels 1–3 (who are also bound to the warlock’s patron) will then arrive to study under them.

Advancement

Level Advancement
Level XP HD Atk
Mod
Saving Throws Spells Per Day[1]
D[2] W[2:1] P[2:2] B[2:3] S[2:4] 1 2 3 4 5
1 0 1d8 0 13 14 13 16 15 - - - - -
2 2,500 2d8 0 13 14 13 16 15 1 - - - -
3 5,000 3d8 0 13 14 13 16 15 2 - - - -
4 10,000 4d8 0 13 14 13 16 15 0 2 - - -
5 20,000 5d8 0 13 14 13 16 15 0 2 - - -
6 40,000 6d8 +2 11 12 11 14 12 0 3 - - -
7 80,000 7d8 +2 11 12 11 14 12 0 0 3 - -
8 150,000 8d8 +2 11 12 11 14 12 0 0 3 - -
9 300,000 9d8 +2 11 12 11 14 12 0 0 4 - -
10 450,000 9d8+1 +2 11 12 11 14 12 0 0 0 4 -
11 600,000 9d8+2 +5 8 9 8 11 8 0 0 0 4 -
12 750,000 9d8+3 +5 8 9 8 11 8 0 0 0 4 -
13 900,000 9d8+4 +5 8 9 8 11 8 0 0 0 5 -
14 1,050,000 9d8+5 +5 8 9 8 11 8 0 0 0 0 5

  1. Chosen spells can be of the indicated level or lower. ↩︎

  2. D: Death; W: Wielded; P: Paralyze; B: Blasts; S: Spells ↩︎ ↩︎ ↩︎ ↩︎ ↩︎