Elf (Race)
Requirements | Minimum INT 9 |
Ability modifiers | -1 CON, +1 DEX |
Languages | Alignment, Common, Elvish, Gnoll, Hobgoblin, Orcish |
Thin, fey demihumans with sharp features and sensitivity to strong magic.
Available Classes and Max Level
- Assassin: 10th
- Barbarian: 8th
- Bard: 7th
- Bloodmage: 11th
- Cleric: 7th
- Corsair: 10th
- Druid: 8th
- Fighter: 7th
- Knight: 11th
- Mystic: 8th
- Paladin: 9th
- Priest: 7th
- Ranger: 11th
- Sorcerer: 11th
- Thief: 10th
- Warlock: 12th
- Wizard: 11th
Detect Secrets
2-in-6 chance of detecting secret doors, panels, etc. while underground.
Hear Noises
2-in-6 chance (ex: when listening at a door).
Immune to Ghoul Paralysis
Unaffected by the paralysis inflicted by ghouls.
Infravision
Sees heat signatures up to 60’, even in total darkness.
Innate Magic
- From 2nd level, can cast Light once per day.
- From 4th level, can cast Detect Magic once per day.
Sensitive to Evil
-2 to attack rolls and -1 to AC when near powerful “evil” force (relic or sentient creature of level+3 HD or greater).