Elf (Race)

Requirements Minimum INT 9
Ability modifiers -1 CON, +1 DEX
Languages Alignment, Common, Elvish, Gnoll, Hobgoblin, Orcish

Thin, fey demihumans with sharp features and sensitivity to strong magic.

Available Classes and Max Level

  • Assassin: 10th
  • Barbarian: 8th
  • Bard: 7th
  • Bloodmage: 11th
  • Cleric: 7th
  • Corsair: 10th
  • Druid: 8th
  • Fighter: 7th
  • Knight: 11th
  • Mystic: 8th
  • Paladin: 9th
  • Priest: 7th
  • Ranger: 11th
  • Sorcerer: 11th
  • Thief: 10th
  • Warlock: 12th
  • Wizard: 11th

Detect Secrets

2-in-6 chance of detecting secret doors, panels, etc. while underground.

Hear Noises

2-in-6 chance (ex: when listening at a door).

Immune to Ghoul Paralysis

Unaffected by the paralysis inflicted by ghouls.

Infravision

Sees heat signatures up to 60’, even in total darkness.

Innate Magic

  • From 2nd level, can cast Light once per day.
  • From 4th level, can cast Detect Magic once per day.

Sensitive to Evil

-2 to attack rolls and -1 to AC when near powerful “evil” force (relic or sentient creature of level+3 HD or greater).